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PRE-ALPHAcontent v0.4.2rev. 2026-07-19

Payon Cave 1F

payon-cave-1fCave · floor 1 · Payon region

The first floor below Payon Forest. High density, short travel, and a fast respawn make it the first map where a balanced build can reach the theoretical capacity.

Auto-hunt · online + offlineRare encounter · online only
environment · payon-cave-1f
[environment · payon-cave-1f]

pay_dun00 layout supplied for the Wiki editorial reference.

Hunting statistics

Recommended level
15
Screen slots
6
Respawn delay
2 sec
Average travel
1.2 sec
Map capacity
3/s

Map monster reference

Classic RateMyServer reference for pay_dun00. Spawn, HP, level, size, race, and element are historical context and do not replace OdinLite authoritative balancing.

View RateMyServer ↗
RateMyServer monsters for pay_dun00
MonsterSpawnSize / RaceElementProportion
FamiliarHP 330 · Lv. 2415 / 5 secSmallBruteShadow117.65%
ZombieHP 204 · Lv. 1720 / 5 secMediumUndeadUndead123.53%
PoporingHP 489 · Lv. 3015 / 5 secMediumPlantPoison117.65%
SkeletonHP 445 · Lv. 2735 / 5 secMediumUndeadUndead141.18%
Furious ZombieHP 1020 · Lv. 172 / 3 minMediumUndeadUndead1Separate

Rare encounter

Bongun
Rare encounter

Bongun

Online only
Chance per respawn
0.6%
Availability
Online only

The reference table reproduces the main pay_dun00 roster documented by RateMyServer, excluding Red Plant and Black Mushroom. It includes Furious Zombie instead of Munak and presents spawn, HP, level, size, race, and element. These values provide classic-reference context; the rare encounter and hunting statistics above continue to describe the current OdinLite model.

A character can remain below the map capacity because fighting, travel, or sustain is slower. A very strong character can also become travel-limited: instant kills do not remove the time required to reach the next target.