Bongun
Online only- Chance per respawn
- 0.6%
- Availability
- Online only
payon-cave-1fCave · floor 1 · Payon regionThe first floor below Payon Forest. High density, short travel, and a fast respawn make it the first map where a balanced build can reach the theoretical capacity.

pay_dun00 layout supplied for the Wiki editorial reference.
Classic RateMyServer reference for pay_dun00. Spawn, HP, level, size, race, and element are historical context and do not replace OdinLite authoritative balancing.
View RateMyServer ↗| Monster | Spawn | Size / Race | Element | Proportion |
|---|---|---|---|---|
| 15 / 5 sec | SmallBrute | Shadow1 | 17.65% | |
ZombieHP 204 · Lv. 17 | 20 / 5 sec | MediumUndead | Undead1 | 23.53% |
| 15 / 5 sec | MediumPlant | Poison1 | 17.65% | |
SkeletonHP 445 · Lv. 27 | 35 / 5 sec | MediumUndead | Undead1 | 41.18% |
Furious ZombieHP 1020 · Lv. 17 | 2 / 3 min | MediumUndead | Undead1 | Separate |
The reference table reproduces the main pay_dun00 roster documented by RateMyServer, excluding Red Plant and Black Mushroom. It includes Furious Zombie instead of Munak and presents spawn, HP, level, size, race, and element. These values provide classic-reference context; the rare encounter and hunting statistics above continue to describe the current OdinLite model.
A character can remain below the map capacity because fighting, travel, or sustain is slower. A very strong character can also become travel-limited: instant kills do not remove the time required to reach the next target.