Frequently asked questions
Short answers about the game model, progression, rates, and the Wiki.
Is OdinLite an MMO?
Section titled “Is OdinLite an MMO?”No. The core hunt is a server-authoritative single-player simulation. Social systems can exist asynchronously, but the design does not depend on a shared real-time world.
Do I control combat directly?
Section titled “Do I control combat directly?”No. Combat runs automatically. You control the build, equipment, element, supplies, map, and skill priority that determine how it runs.
Does the game progress while closed?
Section titled “Does the game progress while closed?”Yes. An authoritative snapshot advances under offline rules and limits. Online-only rare events and live preparation changes are not available during that window.
Are drop rates hidden?
Section titled “Are drop rates hidden?”No. Exact released rates are intended to be public. Build optimization depends on trustworthy information, so obscurity would only move gameplay into unofficial tools.
Is KPM the engine’s internal unit?
Section titled “Is KPM the engine’s internal unit?”No. FarmRate in kills per second is canonical. KPM is the player-facing conversion used to make the rate easier to read.
Does this Wiki calculate my rewards?
Section titled “Does this Wiki calculate my rewards?”No. The static Wiki explains released systems and publishes reviewed catalog facts. Character-specific predictions, elapsed progress, drops, and rewards remain authoritative game-service results.
Why are some languages showing English?
Section titled “Why are some languages showing English?”English is the initial canonical fallback. The Wiki preserves equivalent locale routes and clearly marks fallback pages while translations are added progressively.