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Publishedpre-alpha

Frequently asked questions

Short answers about the game model, progression, rates, and the Wiki.

No. The core hunt is a server-authoritative single-player simulation. Social systems can exist asynchronously, but the design does not depend on a shared real-time world.

No. Combat runs automatically. You control the build, equipment, element, supplies, map, and skill priority that determine how it runs.

Yes. An authoritative snapshot advances under offline rules and limits. Online-only rare events and live preparation changes are not available during that window.

No. Exact released rates are intended to be public. Build optimization depends on trustworthy information, so obscurity would only move gameplay into unofficial tools.

No. FarmRate in kills per second is canonical. KPM is the player-facing conversion used to make the rate easier to read.

No. The static Wiki explains released systems and publishes reviewed catalog facts. Character-specific predictions, elapsed progress, drops, and rewards remain authoritative game-service results.

English is the initial canonical fallback. The Wiki preserves equivalent locale routes and clearly marks fallback pages while translations are added progressively.